Area 86 (itch) Mac OS

  1. Area 86 (itch) Mac Os Pro
  2. Area 86 (itch) Mac Os X

London, England, United Kingdom About Blog Check the latest security news, advisory and Mac OS X tips and tricks to keep your Mac safe and secure. MacKeeper is a cleaning, optimisation and security solution with 17 advanced Mac utility tools and the Human Inside feature. NS7 delivers hands-on control of every aspect of Serato ITCH and sends data to the software more than ten times faster than standard MIDI resolution, resulting in a rock-solid hardware/software DJ system that works with Mac or PC and feels as good as it looks. Welcome to Area 86, a physics-based escape room puzzle game. The action takes place in a secret space station where an AI has got corrupted, and you need to figure out how to stop it! Play as a robot that can move at decent speeds and jump around doing parkour tricks.

A downloadable game for Windows, macOS, and Linux

'A Diamond Of Storytelling In The Scrap Pile... The characters of Neofeud are developed so much more than characters in nearly any other game I’ve recently played' --Sprites And Dice

'Cyberpunk-Fueled Noir.' Reminiscent of Beneath a Steel Sky and I Have No Mouth and I Must Scream... The art, gameplay, music and story come together to deliver a solid game.' --Indie Ranger

“An ambitious, atmospheric cyberpunk scenario and essentially the work of a single person (voice acting excluded). Oh, and it might also be one of the best adventure games I have played in a while... The world building is something else. It has a thickness, a density to it.' --IndieGames.com

'An immersive cyberpunk adventure game... Echoes of H.R. Giger and William Gibson... [Christian Miller] knows what makes a quality game.' --Brandon C. Hovey

'I loved the quirky but fantastic hand-painted visuals, the gruff, cynical humour.' --Gaming Respawn

'Indie Game of The Year 2017' Top 100 Finalist, Top 3 point-and-clicks --IndieDB


Neofeud is a Dystopic Cyberpunk adventure game in the vein of Blade Runner, but with an overlay of Game of Thrones-like political intrigue, and 1366x768, hand-painted, stylized visuals.

The art, stories and gameplay of Neofeud are a reflection of my experiences as a STEM teacher for the underserved youth of Honolulu’s inner city. Teaching robotics, programming, and sustainability is an often difficult, stressful, and even Kafka-esque endeavor -- being in one of the richest, most beautiful places on Earth, yet dealing with families with working parents, who are living out of a van, or sleeping on the street. It is hard trying to keep the kids out of gangs, off of drugs, and on a path towards better opportunities, such as the ones I had growing up in a slum area of paradise while going to an upscale private school. I made Neofeud to be a fun and engaging game in and of itself, but I also wanted the player to think about the society in which we live, as well as the one which we may be heading toward if nothing is done.

Synopsis:

2033 - We create AI. Sentient robots arrive, but not as our Terminator overlords or our Singularity saviors -- conscious machines are humanity's unwanted bastard children. A few are geniuses who design flying cars, beat cancer, invent teleportation, but millions of defective prototypes roll out of factories -- classified as 'mentally challenged', 'motivationally-challenged', 'criminally-inclined'. Legally conscious, but struggling to find work, these 'Defectives' are shuffled through public housing and welfare assistance, straining the already overburdened back of the meager social safety net. The robots who don't end up in prison are dumped, as a last resort, into a massive landfill known as 'The Pile'.

Humans engage in perfection of their species -- or at least the powerful and well-connected -- genetically engineering children with human and animal DNA. The failed eugenics experiment 'Frankenpeople' are discarded into 'The Pile' as well. The new dynasties, the 'Neofeudal Lords', live in towering neon glass castles, shuttle around in pristine nanotech-enabled pods, minds and bodies full of cyberware, spending most of their time taking selfies and 'optimizing their monetization schemes'. A race of supermen concerned only with their own status, their prestige, their success. Where machines have become all too flawed and human, people have become flawless, perfect, cold machines.

Karl Carbon is an ex-cop, dishonorably discharged from Coastlandia PD for disobeying an order to shoot an unarmed sentient humanoid. Karl is exiled to 'The Pile' as a lowly social worker. There he counsels gangbanging foster-kid robots and confiscates chimera-children from deadbeat half-wolf parents. Till one day a case goes horribly sideways and Karl is drawn into a sordid conspiracy that could threaten the strained fabric of Human-Robot-Hybrid civilization -- or save it.

FEATURES

  • 15+ hours of gameplay.
  • An original dystopic sci-fi world and story that will (hopefully) be compelling and stimulate thought about our present society and future.
  • Over 76,000 words of voice acted dialog.
  • Engaging but fair point-n-click detective work, interspersed with tense action sequences.
  • Handpainted, uber-gritty, noir futureland. Makes Mad Max and Rick Deckard crap their pants.
  • Endless bombardment of witty one-liners from a hardboiled cyberpunk writer.

(Warning: Game contains imagery that may affect players with photosensitive epilepsy.)

System Requirements:

  • OS: 98
  • Processor: Pentium
  • Memory: 256 MB RAM
  • Graphics: Any DirectX-compatible video card
  • Storage: 3 GB available space
  • Sound Card: Any

Mac Users: the Mac version of Neofeud uses Wineskin and may not work on newer versions of Mac OS, sorry! However, if your version doesn't work, you can download the Windows version and run it on Wine yourself.

Meet The Creator - An in-depth interview with Neofeud's Creator, Christian Miller

Press Kit

Area 86 (itch) Mac OS

TROUBLESHOOTING

1. The game crashes during the fight with 'The Artist'.

This is a known issue that I am working on a fix for in the next version. For now, try setting your sound, voice, and music volumes to the default level (about 80%) and it should be fixed.

2. I'm having trouble downloading the game.

If you're trying to download Neofeud through the Itch App, it may not work. Try downloading through the website instead. If you have difficulty downloading Neofeud through Firefox, try an alternate browser such as Google Chrome.

3. I'm stuck in the game, is there a walkthrough?

Check out the Neofeud - 'Let's Play' Walkthrough series.

More About Silver Spook Games

Silver Spook Games is a one-person-team consisting of Christian Miller, a Hawaiian writer, artist, and game developer with a passion for creating works of depth and relevance. Growing up Native Hawaiian in Honolulu, Hawaii, he experienced a somewhat 'postmodern' and dissonant existence of clashing cultures, peoples, and extreme inequality. Inspired by games like Fallout, System Shock, Deus Ex and films like Aliens, The Matrix, Bladerunner, District 9, and Elysium, he has gone on to write stories and create games in the tradition of dark, cautionary, and (hopefully) groundbreaking science fiction. Neofeud is an adventure-puzzle game that aspires to be complex, compelling, and challenging. Christian now lives on the Big Island of Hawaii with his loving, geeky, cosplaying Canadian wife, and two kids.

We're a little volunteer army working out of Section 8 and plumbing-free microhomes, so please consider donating through Patreon! You'll receive the shoutout as an official 'Neofeud' patron and receive the backstage-pass to our latest material.

Silver Spook Games

Updated 21 days ago
StatusReleased
PlatformsWindows, macOS, Linux
Release date Mar 25, 2017
Rating
Authorsilverspook
GenreVisual Novel, Adventure
Tags2D, Cyberpunk, Dystopian, Hand-drawn, Noir, Point & Click, Sci-fi, Story Rich, Walking simulator
Average sessionAbout an hour
LanguagesEnglish
InputsKeyboard, Mouse
AccessibilitySubtitles
LinksHomepage

Purchase

In order to download this game you must purchase it at or above the minimum price of $4.49 USD. Your purchase comes with a Steam key. You will get access to the following files:

Neofeud 1.3 - Mac OS - 10.8 - 10.15 (uses Wineskin)1 GB

Area 86 (itch) Mac Os Pro

Neofeud Version 1.3 - Mac OS 10.6 - 10.13 (Uses Wineskin)1 GB
Version 3
Neofeud Version 1.1 (Alternate Linux Download 2)1 GB
if you pay $5.99 USD or more

Exclusive content

Support this game at or above a special price point to receive something exclusive.

Neofeud - Bonus Content

'Neofeud - Bonus Content' features the Neofeud soundtrack (45 tracks - over 2 1/2 hours of music!) and the original Neofeud screenplay used by the developer and voice actors, in .doc, .rtf, and .epub formats.

Download demo

Development log

  • Merry Neofeudal Christmas!
    Dec 25, 2019
  • Neofeud, an anticapitalist cyberpunk game by a homeless Native Hawaiian SSLive...
    Sep 19, 2019
  • Silver Spook & wife perform Blade Runner Scenes!
    Aug 29, 2019
  • Neofeud 2 Clip: 'Hide and seek with giant robots'
    Aug 17, 2019

Community

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ATTENTION: The demolishing tool is currently gamebraking bugged. You will not be able to place any more buildings after using it. Sorry for this, do not use it please.

This is our contribution for MiniLD69 on Ludum Dare (http://ludumdare.com/compo/2016/07/10/minild-69-co...).

Yabac is aimed at an oldschool audience that enjoyed classics such as Anno or The Guild. Right now, there is sadly only very little to do. Our time did not allow for more gameplay elements to be added before the end of MiniLD69. However, depending on feedback, this project will be continued, as we like it quite a lot up to now.

Features

  • randomly generated world map
  • classic resources and production chains
  • soundtack generated by AI
  • quirky zoom and fullscreen support (beware of bugs)
  • lots of missing gameplay

Instructions

Simply download the distributed package for your operating system. It should work right out of the box. Attention Linux users: Unfortunatelly, there is no easy way to distribute a Love2D app for Linux so far. You will have to get a hold of the packages yourself as described here (https://love2d.org/wiki/Game_Distribution)

How to play

After starting up the game, you are sent of to a randomly generated world with some starting resources. Right now, there are only a few types of buildings and resources, namely:

  • thalers (currency, used for buildings, generated by taxes from houses)
  • wooden logs (chopped down trees by a lumberjack)
  • timber (used for buildings, produced at the sawmill, needs wooden logs)

and

  • house (some living room for your tax payers)
  • lumberjack (chops trees to wooden logs)
  • sawmill (produces timber from wooden logs)
  • forester (replenishes trees around the area)
  • road (connects places, right now useless though)

Goal

There is no goal yet, which is the biggest letdown of this release. The time just did not suffice to introduce additonal gameplay elements. However, we plan on continuing the development of this little game with your feedback should a general interest for this arise.

Shortterm Roadmap

We will continue to work on Yabac on a hobby basis for now. Our next steps will be the addition of gameplay elements, namely more resources and production chains as well as making a further step in the direction of a real goal. Certain buildings will need to be connected via streets, population will need caretaking, new buildings will no longer be able to be placed at will but following a certain ruleset (i.e. fishermans hut only in the viscinity of water).

Known bugs

  • Zooming and using the fullscreen mode can lead to ugly seems and rendering bugs. This is partly caused by the way Love2d handles SpriteBatches.
  • Switching between the different states (building, selection, demolishing, etc..) may cause undesired behavior
  • Demolishing destroys more than the area indicator shows - nasty.

Feedback

If you enjoyed this prototype and would like development to continue on this game, or if you have any ideas or suggestions on what to implement and how to improve the experience, please let us know in the comments. Nothing is more motivating than your feedback.

StatusPrototype
PlatformsWindows, macOS, Linux
AuthorTeam Klaus Klapper
GenreStrategy
Made withLÖVE
Tags2D, City Builder, Cozy, Economy, LÖVE, Ludum Dare, Sandbox
LicenseGNU General Public License v3.0 (GPL)
Asset licenseCreative Commons Attribution v4.0 International
Average sessionA few minutes
LanguagesEnglish
InputsKeyboard, Mouse
LinksLudum Dare, Source code, Homepage

Install instructions

Simply download the distributed package for your operating system. It should work right out of the box. Attention Linux users: Unfortunatelly, there is no easy way to distribute a Love2D app for Linux so far. You will have to get a hold of the packages yourself as described here (https://love2d.org/wiki/Game_Distribution)

Download

Community

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